201 Files
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Session 4-5: Add 1 Corruption for wearing GU.SHUB while reconning the Moore house.
Session 5: Add 1 Corruption for wearing SANGUSH at the Mansa concert.
Intersession 1: Add 1 Corruption for witnessing visitor at Marshall's party.
Session 3: Add 4 Corruption for using Reality Shard on Marshall to heal him.
Session 4: Add 1 Corruption for using SANGUSH at the clock.
Intersession 4: Add 1 Corruption for using SANGUSH to steal the clock.
Intersession 7: Add 10 Corruption for adding 10 to Fast-Talk check with kusarikku.
Intersession 7: Add 11 Corruption for adding 11 to Psychology check with kusarikku.
Intersession 7: Add 14 Corruption for powering up Pyrokinesis to 20.
Intersession 5: Add 1 Corruption to Mitch for boosting Detect (History) B to get a crit on analysis in SRI.
Intersession 6: Add 1 Corruption to Mitch for using GU.SHUB while surveilling Green.
Intersession 7: Add 1 Corruption for Mitch using SANGUSH to get behind the front desk to get Uri's party's room numbers.
Session 4: Add 1 Corruption for Mitch healing Jiyu.
Mission 7
Session 2: Convert 25 points of Corruption to 1-point Corruption Quirk. Delusion: Increasing detachment from the day-to-day reality of the world of History A ("Mitch knows he's a character in a piece of fiction" mixed with "Everyone but The Club is a fake person so they don't matter as much.”)
Session 6: Add 1 Corruption for using the GU.SHUB glyph in the Agrigenics basement.
Intersession 7: Add 10 Corruption for powering up Remote Viewing and Cure for Zeb.
Mission 8
Intersession 3: Add 3 Corruption for using the Norton Coin in a Fast-Talk attempt.
Intersession 5: Add 10 point Mental Disadvantage (Fright Check, Delusion: Increasing detachment from the day-to-day reality of the world of History A ("Mitch knows he's a character in a piece of fiction" mixed with "Everyone but The Club is a fake person so they don't matter as much.”)) to Mitch's character sheet
Intersession 5: Add 1 Corruption to boost Cure on Marshall
Intersession 5: Add 1 Corruption to boost Cure on Marshall
Session 7: Add 1 Corruption for using SANGUSH glyph at the Walker shipyards.
Intermission 8
Add 7 Corruption for healing Alan Watts’s liver.
Add 4 Corruption for healing Jano’s liver.
Martin, Roger
REN-SLOT_01: Anthropology-12 plus Anthropology Technique (Mound Builders)-14
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1 (from using SANGUSH glyph in Oakland on Thursday, March 29)
1 (from using SANGUSH glyph in Oakland on Friday, March 30)
Session 4-5: Add 1 Corruption for using GU.SHUB glyph at the Moore household.
Session 5: Add 1 Corruption for using GU.SHUB glyph at the Mansa concert.
Session 4: Add 1 Corruption for using SANGUSH behind the front desk
Session 4: Add 1 Corruption for using SANGUSH at the clock.
Intersession 4: Add 1 Corruption for using SANGUSH to steal the clock.
Intersession 4: Add 1 Corruption for using SANGUSH to pry loose the plaque.
Mission 8
Intersession 4: Add 10 point Mental Disadvantage (Sense of Duty, Veterans) to Roger's character sheet.
Intersession 4: Add 4 Corruption for Kalfu's speech.
Intersession 4: Add 1 Corruption to Roger to boost Mimicry.
Session 7: Add 1 Corruption for using SANGUSH at the Walker shipyards.
Mission 9
Intersession 4: Add 6 Corruption for a crit Hypnotism on Father Dan
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Advantages:
• Absolute Direction: 5 points
• Oracle (Reduced Time +5): 30 points
• Papa Legba/San Petro Talent 4 (Electronics Operation (Security), Escape, Forced Entry, Immovable Stance, Lockpicking, Religious Ritual (Voudon)): 20 points
• Resistance (Anunnaki Programming +10, Will-25): 5 points
• Resistant (Stun and Shock; Immunity): 30 points
• ST Bonus +3 (ST-13): 30 pointsDisadvantages:
• Basic Move Penalty -3 (Basic Move 3): -15 points
• Delusion (“I am the Opener of the Way”; Severe): -15 points
• Lame (Crippled Legs): Judo-8, Knife-10: -10 points
• Stooped Posture: -1 pointSkills († denotes skills Roger does not have):
• Electronics Operation (Security)-17†: 1 point
• Escape-15†: 1 point
• Forced Entry-17†: 1 point
• Immovable Stance-15†: 1 point
• Lockpicking-19†: 1 point
• Religious Ritual (Voudon)-17: 1 point -
Advantages:
• The Devil’s Tongue (Omnilingual, only while interacting directly with humans while embodying loa): 28 points
• Maître Carrefour/El Diablo Talent 4 (Detect Lies, Diplomacy, Fast-Talk, Hypnotism, Mimicry (Speech)): 20 points
• Night Vision 5: 5 points
• Precognition (Ill Fortune Only, Tactics-17 when used to predict likely outcomes): 15 points
• Resistance (Anunnaki Programming +10, Will-25): 5 points
• Voice (+2 to reaction rolls): 10 pointsDisadvantages:
• Addiction (Rum): -15 points
• Delusion (“I am the Master of the Crossroads”; Severe): -15 points
• Odious Personal Habit (Stinks of Gunpowder): -1 points
• Supernatural Feature (No Shadow): -10 pointsSkills († denotes skills Roger does not have, bonuses from Voice included where applicable):
• Detect Lies-15†: 1 point
• Diplomacy-17†: 1 point
• Fast-Talk-18†: 1 point
• Hypnotism-19: 1 point
• Mimicry (Speech)-17†: 1 point -
Advantages:
• Ally (Agent 00 Cheval Trainees, 100% of starting points, 6 or less, Group Size 6-10): 15 points
• Appearance (Handsome): 12 points
• Charisma 2: 10 points
• Debonair Spy Talent 2 (Acting, Carousing, Connoisseur, Fast-Talk, Gambling, Holdout, Savoir-Faire, Sex Appeal, Sleight of Hand): 10 points
• Resistance (Anunnaki Programming +10, Will-25): 5 points
• Special Rapport (Agent 00 Cheval Trainees): 5 pointsDisadvantages:
• Compulsive Gambling (12 or less): -5 points
• Delusion (“I am a suave, cinematic super spy”): -10 points
• Odious Personal Habit (Womanizer): -1 point
• Overconfidence (12 or less): -5 pointsSkills († denotes skills Roger does not have, bonuses from Charisma, Appearance, Debonair Spy included where applicable):
• Acting-15: 1 point
• Carousing-17: 1 point
• Connoisseur (Visual Arts)-14†: 1 point
• Diplomacy-11†: 1 point
• Fast-Talk-14†: 1 point
• Gambling-15†: 2 points
• Guns (Pistol)-15†: 7 points
• Holdout-17: 6 points
• Leadership-14†: 1 point
• Public Speaking-14†: 1 point
• Savoir-Faire (High Society)-15†: 1 point
• Sex Appeal-19†: 1 point
• Sleight of Hand-13†: 1 point -
Item description
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Intersession 1: 0-point Quirk (Handles unfamiliar objects with gloves) obtained from Psychometry-related Fright Check on Frank’s Steve Canyon strip.
Intersession 2: 0-point Quirk (synesthesia under duress) from Fright Check due to realizations about “bucket and spade” meme.
Session 5: Add 1 Corruption for using GU.SHUB glyph at the Mansa concert.
Intersession 4: Add 1 Corruption for using SANGUSH to steal the clock.
Intersession 4: Add 1 Corruption for using SANGUSH to pry loose the plaque.
Intersession 7: Add 1 Corruption for using GU.SHUB glyph on halothane canister on Special Ones.
Intersession 4: Add 3 Corruption from using Psychometry to get a crit/open two-way connection with Pat Price in 1961
Intersession 5: Add 5 Corruption from Jo using Psychometry to see exactly what Sophie was doing with “pain” and “precision.”
Intersession 7: Add 5 Corruption for Jocasta's read of Puharich with Psychometry.
Intersession 1: Add 3 Corruption for reading the GESHTUG.ULU glyph with Psychometry
Intersession 3: Add 5 Corruption for touching the golden walls looking for Charley with Psychometry.
Intersession 3: Add 1 Corruption for reading the light bulb shard with Psychometry.
Mission 7
Session 3: Add 5 Corruption to boost use of Psychometry on elevator button.
Intersession 3: Add 2 Corruption to boost use of Psychometry on apple tree branch.
Intersession 3: Add 2 Corruption to boost use of Psychometry on Pruist placard from Genesis.
Intersession 3: Convert 25 points of Corruption to 1-point Corruption Quirk: Imaginative. Jocasta basically can't help herself from theorizing about the possibilities whenever she's researching something -- far beyond what's plausible, even within the confines of SANDMAN plausibility.
Session 6: Add 5 Corruption for Jo using Psychometry in Butler’s office chair.
Mission 8
Intersession 3: Add 5 Corruption for the Telesend attempt to Marshall.
Intersession 7: Add 6 Corruption for using Psychometry on the pillars under Lake Champlain.
Session 8: Add 5 Corruption to boost Psychometry at the satellite dish.
Intersession 8: Add 5 Corruption for Leadership roll with Pat Price’s future ghost.
Mission 9
Session 2: Add 4 Corruption for adding to Telesend roll to reach Patty Hearst.
Intersession 3: Add 10 Corruption from trying to bring Jack London out of the spirit world (4 initial expenditure, 6 to get it to a crit).
Intersession 5: Add 5 Corruption from Mind Probe of Patricia: “What do you want?”
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Session 2: Add 5 Corruption for creation of kooks and cranks meme.
Session 3: Add 1 Corruption for Enthrallment (Sway Emotions) against êkimmu.
Session 3: Add 4 Corruption for Enthrallment (Persuade).
Session 3-4: Add 1 Corruption for Esmology roll (with Sophie's help).
Session 4-5: Add 6 Corruption for "Mansa are corny and white people should check them out" meme
Session 4-5: Add 6 Corruption for "The Mansa concert is being postponed/canceled/isn't going to be very good" meme
Session 3: Add 3 Corruption for Morgan le Fay disinfo.
Session 6: Add 7 Corruption for Meme 1 (4 to Krane), add 9 Corruption for Meme 2, add 9 Corruption for Meme 3.
Intersession 8: Add 2 Corruption for Public Speaking and 3 Corruption for Enthrallment rolls on Carl.
Intermission 4: Session 2: Convert 50 points of Corruption to 2-point Corruption Quirk. Personality Change: Stoney.
Session 7: Add 1 Corruption for using Esmology at end of session.
Session 8: Add 5 Corruption to get crit on Esmology to realize the Conspiracy.
Intersession 1: Add 6 Corruption on the Intelligence Analysis roll about Mount Shasta.
Mission 7
Intersession 2: Add 7 Corruption to Intelligence Analysis roll to aid Marshall’s meme audience evaluation
Intersession 2: Add 2 Corruption to Expert Skill (Memetics) roll to aid Marshall’s meme design
Intersession 2: Add 8 Corruption for deploying Marshall’s report memeplex (one Power 6 and one Power 10 meme)
Intersession 6: Add 6 Corruption for using the Norton Coin in the Agrigenics basement.
Intersession 6: Add 1 Corruption for using the SANGUSH glyph in the Agrigenics basement.
Intersession 6: Add 23 Corruption for the three memes to wrap up Mission 7:
1. SHORT TERM/LOCAL MEME (cult): Corruption 5
2. MEDIUM TERM/WIDER SCALE (something in the cereal): Corruption 10
3. CORPORATE WORLD (Agrigenics comes down): Corruption 8
Intermission 7: 50 points of Corruption converted to 2 more points of Stoney Quirk, rounded up to 5 to make a full 5-point Stoney Disadvantage (4 points Corruption, 1 point Quirk).
Intermission 7: Add 5 Corruption to bring Esmology roll with Enki about OZYMANDIAS into crit range
Add 4 Corruption from activating Esmology on OZYMANDIAS
Add 2 Corruption to bring Intel Analysis roll with Stoney about OZYMANDIAS into crit range
Mission 8
Session 3: Add 2 Corruption for his part in the “Arsenal of Democracy” (effective Power 7) meme to be released in Central Ohio
Intersession 4: Add 9 Corruption for boosting Persuade.
Intersession 4: Add 2 Corruption for activating Persuade.
Intersession 6: Add 9 Corruption for "Reinhardt was a traitor/Ransom is in charge now" meme.
Intersession 7: Add 7 Corruption for Fast-Talk roll convincing Frank to recommend him for his job.
Intersession 9: Add 3 Corruption for deploying the UFO retrieval memeplex.
Intermission 8
Intermission 8: Add 1 Corruption for Archie's Fast-Talk with the Quorum of Twelve.
Intermission 8: Add 5 Corruption for a crit on Intelligence Analysis on the Quorum of Twelve's agenda(s).
Mission 9
Session 2: Add 1 Corruption to Hypnotism roll for Dragon Lady to hypnotize Ambrose Bierce.
Intersession 2: 50 points of Corruption converted to 2 more points of Quirk, TBD (2/2/24)
Intersession 3: Add 1 Corruption from Teaching roll with Jane.
Session 5: Add 3 Corruption for Esmology roll/crit on Los Angeles: Black LA, the Impeach Nixon march, etc.
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Session 3: Add 1 Corruption for using Enthrallment (Captivate) on Frank over the phone.
Session 4: Add 2 Corruption for using Enthrallment (Suggest) on bus depot worker.
Intermission 1: Add 2 Corruption for witnessing visitor at Marshall's party.
Session 3: Add 2 Corruption for entreating the Houdini Kusarikku in Sumerian.
Session 3: Add 5 Corruption for "Houdini died in Montreal" meme.
Intersession 3: Add 1 Corruption for using Enthrallment (Suggest) on hotel clerk.
Session 6: Add 3 Corruption for using Enthrallment (Suggest) on Marianne.
Intersession 4: Add 4 Corruption for using Rapier Wit on Harold the super at Sophie's building.
Intersession 6: Add 1 Corruption for using SANGUSH to meet Mr. Green.
Session 1: Add 4 Corruption for using Rapier Wit on Postal Service employee.
Intersession 1: Add 1 Corruption for using Mind Probe (“what are you hiding”) on Kelley and Nicky.
Intersession 1: Add 1 Corruption for boosting Mind Probe on Kelley and Nicky.
Intersession 1: Add 4 Corruption for using Mind Probe (“who is your contact at Beale Farms”) on Kelley and Nicky.
Intersession 1: Add 5 Corruption for boosting Mind Probe on Eddie the bartender.
Intersession 1: Add 1 Corruption for using SANGUSH at the Solaran mansion.
Intersession 1: Add 2 Corruption for using Enthrallment (Sway Emotions) as a smokescreen at Chasen’s.
Intersession 2: Add 1 Corruption to Propaganda roll in designing meme.
Intersession 2: Add 8 Corruption for deploying Marshall’s report memeplex (one Power 6 and one Power 10 meme)
Intersession 3: Add 3 Corruption for using Rapier Wit on Dan.
Intersession 3: Add 1 Corruption for using Mind Probe: "What did you see in the basement, Dan?"
Session 6: Add 3 Corruption for using Rapier Wit on phone call to Sandy.
Session 6: Add 2 Corruption for using Rapier Wit on front desk person at Agrigenics HQ
Mission 8
Intersession 9: Add 3 Corruption for deploying the UFO retrieval memeplex.
Intermission 8
Add 4 Corruption for using Intimidation as an Influence roll on Jano.
Mission 9
Intersession 1: Add 1 Corruption for using SANGUSH at the Bohemian Club.